Raawk

Raawk is a Aarakocra Shaman. He is played by Marc Peasgood.

Intro
Name Intro

Appearance
Raawk has a very crow like head, with a long black beak jutting out of it. His beady purple eyes sit above it unable to stay focussed on one thing for more than a few seconds. A brightly colored plumage of blues, greens and purples adorns him, predominantly around his head, neck and upper torso although smaller less impressive feathers do cover the rest of his torso and upper arms. His fingers are gnarled and bony - but dont let that fool you, his talons are about an inch long (three inches on his feet) and honed to an almost razorlike edge.

What little height Raawk possesses is further reduced by the fact he is permanently hunched over. His once proud avian features, like many of his people, have become malformed - he lacks the powerful wings his race previously used to soar the skies.

Personality
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Background
Raawk is an Aarakocra. In an age now long passed, they were an incredibly proud and majestic race - filling the sky with their beautiful form - deigned by Sator as one of its gifted few to rise from its primordial roots. They lived in harmony with the other bestial races of old, both those of nature and those touched by the gods. And then the age of man dawned.

Shortly after becoming adept at spellcasting, an incredibly powerful elven wizard placed a curse on the Aarakocra, twisting them and corrupting them - many lost their powers of flight, some retaining it in a very limited form, but all changed irrevocably. After this, the Aarakocra became incredibly exclusionary, retreating to nests in deep forests and high mountains away from the prying eyes of other humanoids and turning to more mystical pursuits such as Shamanism, Druidism and in some cases Clericdom in order to find a way of reverting themselves to their previous glory.

Raawk, in his Shamanic endeavours, has witnessed a vision of a seeping blackness washing over the land, threatening to destroy all that is good and throw the world as he knows it into entropy. Feeling that his destiny is to ensure that this event does not come to pass he leaves his small tribe and ventures out into the world in order to find a group of adventurers whom he saw himself fighting alongside in this vision...

Character Bonds
N/A

Goals
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Notable Items

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Abilities
Describe Abilities

Racial Traits

 * Talons
 * Wanderer

Additional Features

 * None

Class Features

 * Totem Magic
 * Primordial
 * Spirit Guide

Spells

 * Cantrips
 * One
 * Two
 * Three
 * First Level Spells
 * One
 * Two
 * Three